They also feature a lot of strong melodies thanks to the expertise of the Konami Kukeiha Club. Each theme offers some more action based themes and some slower stage themes and each has its own variety. The medleys feature a variety of themes in a classic sound.
![gradius rebirth gradius rebirth](https://i2.wp.com/www.gggames.se/wp-content/uploads/2017/12/Gradius-Rebirth-Screenshot-2.jpg)
Another interesting choice was a track that was never released before from the original Gradius. There are a variety of action themes, such as “Last Evil” and “Aircraft Carrier,” from Nemesis II and Gradius II, respectively, as well as some more suitable stage themes, such as “Something Ghostly” and “Heavy Blow,” both from Gradius II. Rather than select the much-arranged classics from the Arcade titles, he mainly selected tracks from MSX, Game Boy, and NES games. That being said, I do appreciate the compilation he chose for the arrangements. While I wish I could mention more about the arrangements, I think I’d be beating a dead horse if I continued. I really wish he would have diversified them a bit to make them more of his own. Namiki does a great job of translating the themes, but for the most part, they are merely upgraded versions of the originals. However, I found for the most part, that the originals were better.
![gradius rebirth gradius rebirth](https://img.bhs4.com/E3/4/E34ECDCAB65AB3B04E40CA94C36B3DA9164BF36C_large.jpg)
The upgraded synth of the new arrangements does help to create new atmospheres for the soundtrack while maintaining an old-school sound. There are the Namiki arrangements of the original themes, the original themes themselves, and four medley themes by Manabu Namiki. The album itself consists of three sections. Unlike most arrange albums, the arrangements here had to fit in the context of the game, which was a retro and modest one.
#Gradius rebirth series#
For such a momentous event, Manabu Namiki was asked by external developer M2 to arrange a variety of themes from the Gradius series to serve as the background music for this space epic. However, in the game's data, this sound can be found and reuses the sound of the cells dying in the Stage 2.Gradius ReBirth was a game released on the Virtual Console’s WiiWare application for the Nintendo Wii and served as a revival of the Gradius series. Perhaps the developers just recolored everything orange to save time, you be the judge.Ī rather plain and boring title screen can be found in _title.bmp.ĭespite all the announcer voice clips for Gradius III being in the game, the voice clip for the 2-Way Missile is missing and reuses the voice clip for Missile. In-game, only the eye becomes orange when the boss is hurt. The very same graphic has an damaged version named stage2_boss_damage.bmp where the shell is colored orange along with the eye. It could have been used for a reference guide on how it should look, or may have acted more similar to the Crawler found in Nemesis on Game Boy. The Crawler X is animated with multiple segments in-game, however, an assembled version can be found in stage2_boss.bmp.
![gradius rebirth gradius rebirth](https://i.ytimg.com/vi/l3u5Mntbqm4/maxresdefault.jpg)
She even has a life icon hidden in font.bmp. When overlaid on her sprite, it fits rather snugly as well. It appears she was cut late in development though since her sprites are incomplete and lack the rotation frames the Vic Viper does.įurther evidence can be found with a shield graphic resembling the Otomedius series' style of shield appearing in a range of colors. Judging from her amount of sprites, she might have been considered to be a playable character. There is also a silhouette of her sprites found in vic_viper.bmp. Aoba Anoa from the Otomedius series appears in the files for the Vic Viper, vic_viper_red.bmp.