![unholy dk rotation unholy dk rotation](https://i.ytimg.com/vi/mBZL3OE-riI/maxresdefault.jpg)
All of the above apply as well, except for the stun immunity. This would have an effect on pve threat, so you'd probably have to bake in more bonus threat to frost presence for compensation.īone Shield: Icebound fortitude part deux. Using IBF probably needs to incur a 20% or so damage loss for the duration. My gut feeling is that it's too good in it's current state.
#UNHOLY DK ROTATION FULL#
The problem I have with this ability, is that unlike warriors who have to board up and switch to defensive stance, cutting off the capability to use many of their skills, as well as dropping their damage, I just press a button and keep going at full speed. 50% damage reduction and stun immunity with no detriment at all except a meager 20RP loss. Icebound fortitude: I bet warriors cream over this ability daily. The fact that it charges RP if it absorbs magical damage is just icing on the cake. I'm not sure a 5s duration is necessary if it's off the gcd. No it doesn't remove debuffs, but it's also off the gcd. I can't recall ever needing it every 15 seconds, so I could actually see this being pushed back to give casters a better chance. Really.ĪMS: AMS is like a CloS that has a 15s cooldown. To set up burst, I have to go through several GCDs to set up this optimal situation of diseases being up and then bursting. The burst we do have is also too reliant on diseases, which in turn, are too reliant in a lot of cases on RNG-Dispel factors and the almost-required virulence. Not only do we lack a comparative healing debuff (blood plague is a unique snowflake), but we also lack burst, big time. Most of my yellow damage comes out to be what socio's dot's tick for. Overall my individual damage feels pathetic. :)Ī smart team can/should kill off my ghoul immediately, and my damage is practically cut in half. I'm still underwhelmed with this ability.
![unholy dk rotation unholy dk rotation](https://i.ytimg.com/vi/OnTEwTiLAmg/maxresdefault.jpg)
Unholy blight is ticking for 48 or so damage, and makes my blood strikes hit a wee bit harder. It feels like most of my damage ends up coming from my ghoul, or my gargoyle when I can pull it out. Scourge strike is bugged, so I took it off my bar.
![unholy dk rotation unholy dk rotation](https://worldofwarcraft.video.tm/wp-content/uploads/sites/14/2021/07/Unholy-DK-PVP-Guide-91-Shadowlands-Season-2.jpg)
My diseases are ticking for around 300 damage. My plague strikes and icy touches are hitting for about 250 or so. I'm blood striking for 450-500 damage, about 1k on crits. There are really only a few main points I wanted to bring up by showing this:ġ) First thing's first: The damage.
#UNHOLY DK ROTATION PATCH#
My first thoughts when I saw the latest patch notes was "yay! I'm going to have a strong pet as unholy now!" Then I realized that his damage probably came out of my own, to stay within budget. Ok, so while you watch this, please keep a close eye on how much damage I'm doing, vs how much damage my ghoul is doing.